{"id":12991,"date":"2015-05-11T17:18:43","date_gmt":"2015-05-11T17:18:43","guid":{"rendered":"http:\/\/tricks-collections.com\/?p=12991"},"modified":"2015-05-17T03:52:06","modified_gmt":"2015-05-17T03:52:06","slug":"how-much-should-we-care-about-gaming-graphics","status":"publish","type":"post","link":"http:\/\/tricks-collections.com\/how-much-should-we-care-about-gaming-graphics\/","title":{"rendered":"How Much Should We Care About Gaming Graphics?"},"content":{"rendered":"
Game developers are constantly pushing boundaries to create better-looking games. In the last several years, we\u2019ve played titles that rival Hollywood\u2019s best output not only in terms of originality, but graphics as well. The Last of Us: Remastered<\/i> and Grand Theft Auto V<\/i>, which was the most expensive game of all time<\/a>, are two recent releases that jump to mind.<\/p> But with new technologies continually being released or hinted at, many insiders are questioning the logic behind the current graphical arms race<\/a>, as reported in Paste Magazine, that is demanding most of developers’ budgets these days. With ever more innovations promised in the coming years, we have to wonder if some of the clever technologies available now are enough to keep us satisfied?<\/p> <\/p> Writing for Paste<\/i>, S.E. Batt opines, “The high budgets of these games mean the company can\u2019t afford to take risks, and so they resort to tried and tested formulae to produce a blockbuster game. The result [ending in] games that might look great but feel bland, uninspired and a lot like other games we\u2019ve already played.\u201d<\/p> With this in mind, we\u2019re taking a look at some clever graphical innovations that don\u2019t necessary put photorealism at the forefront. Some games simply introduce us to new aesthetics that change the way we experience the world around us \u2013 maybe making us wish the real world could be as stimulating.<\/p> One of the most anticipated games of the year is No Man’s Sky<\/strong> for PS4 and Windows PCs. While it’s not the most photo-realistic release, it boasts an innovative algorithm that allows players to explore a virtually infinite, procedurally generated world.<\/p> It creates planets, creatures and ships that are completely unique yet based on certain logical parameters: the distance of a planet from the sun, for instance, will dictate whether there is water present or what color the sky will be. Nothing is stored on a disk or cloud, meaning the universe doesn\u2019t exist until you \u2013 the game player \u2013 discovers it.<\/p> It\u2019s a massive project from Hello Games, an indie studio without an infinite budget. The greatest strength behind No Man\u2019s Sky is not its photo realism \u2013 no one will be fooled by the acid-tinged palette \u2013 but by its open universe format and clever use of mathematics. The world is believable because, as in real life, everything that happens is unpredictable \u2013 even to its creators.<\/p> Another type of technology about to hit the market is the Oculus Rift \u2013 the 3D headset that makes players feel that they are entering a game, rather than watching it on a screen. We\u2019ve seen plenty of game play on YouTube, including some hilarious reaction videos<\/a> that prove realistic graphics aren\u2019t required to create an amazing gaming experience. The Manor<\/strong> relies on good old jump-scares to make our skin crawl. Although the graphics look rather pedestrian compared to huge studio games, the psychological effect of feeling that you\u2019re there is powerful enough to \u2018trick\u2019 our brains into thinking we\u2019re in real danger.<\/p> Another seeming limitation, that could actually be a hidden boon, is that wearers of the Oculus Rift will have to stay close to their PCs while playing. The video bandwidth requirements for virtual reality are understandably high, meaning we\u2019ll have to stay plugged into our computers. But that could mean easier access to 3D experiences for more people who own the visor-hardware.<\/p> Do Better Graphics Mean Poorer Games?<\/h2>
Procedural Generation – Mathematics Over Graphics<\/h2>
3D Virtual Reality Is About Immersion, Not Realism<\/h2>