{"id":8564,"date":"2013-01-08T03:14:24","date_gmt":"2013-01-08T03:14:24","guid":{"rendered":"http:\/\/tricks-collections.com\/?p=8564"},"modified":"2013-01-20T03:22:16","modified_gmt":"2013-01-20T03:22:16","slug":"kickstand-streamlines-character-animation-with-stretchmesh","status":"publish","type":"post","link":"http:\/\/tricks-collections.com\/kickstand-streamlines-character-animation-with-stretchmesh\/","title":{"rendered":"Kickstand Streamlines Character Animation with StretchMesh"},"content":{"rendered":"

Kickstand has introduced StretchMesh 1.5, a plugin changing shape deformation of surface streamlines the creation of realistic character animation in Maya.<\/p>

“StretchMesh 1.5 is fully rediscover the pipeline deformation of character,” explains Daniel Dawson, Director of technology of the characters on the Kickstand. The character very elastic skin and very hard to created animations. By giving a polygonal mesh attached to the ‘ elastic ‘ compliance characteristics, StretchMesh delete deadline intensive processing manually tweaking the weighting of the skin to steamline the printing of complex from the movement body and face.<\/p>

\"Kickstand<\/p>

According to Dawson, StretchMesh 1.5 combines the fast algorithm for vertex knowledge relationships, which facilitates the creation of character deformation speed its fine with sharing data with polygonal vertices.<\/p>

\"StretchMesh<\/p>

\"StretchMesh<\/p>

Other features include:<\/p>